AI Insights · Timothy · June 2021
Top 5 Season Pass Games on iOS in Belarus: Q2 2021 Performance
Explore the performance trends of the top 5 season pass games on iOS in Belarus during Q2 2021, with insights on weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 season pass games on iOS in Belarus saw varying trends in downloads, revenue, and active users. Let's delve into the performance of these popular games based on data from Sensor Tower.
Brawl Stars from Supercell experienced a notable fluctuation in weekly revenue, peaking at approximately $3.4K in mid-April and seeing a low of $1.2K in mid-June. Weekly downloads for the game ranged between 1K and 1.7K, with a peak in early May. The game maintained a relatively stable number of weekly active users, hovering around 24K to 28K throughout the quarter.
Hero Wars: Alliance RPG by Nexters Global LTD saw its highest weekly revenue in early April at around $3K, while the lowest was $752 at the end of May. Weekly downloads varied significantly, with the highest being 1K in late April and the lowest at 255 in late June. Active users showed an upward trend in April, reaching 1.7K, and then fluctuating around 1.3K to 1.5K for the remainder of the quarter.
PUBG MOBILE from Tencent Mobile International Limited recorded its highest weekly revenue of roughly $3.3K in mid-May, with lower points around $1K in late April and mid-June. Downloads remained fairly steady, ranging from 757 to 1.1K, peaking in mid-May. The game saw a gradual decline in active users from 26.5K at the end of March to around 22K by the end of June.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a significant revenue peak at the end of June, reaching approximately $2.5K, while its lowest was around $684 at the end of March. Weekly downloads varied between 561 and 799, with a notable increase in early June. Active users trended upwards, peaking at around 6.8K at the end of June.
World of Tanks Blitz™ from WARGAMING Group Limited experienced steady weekly revenue, with the highest at about $1.8K in late June and the lowest at $948 in early April. Downloads ranged from 370 to 461, with a peak in mid-June. The game maintained a stable number of active users, staying around 5.7K to 6.2K throughout the quarter.
For more detailed insights and data on these and other apps, visit Sensor Tower.